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TRAINING Session # 3-6 weeks, depending on the average team-level.

Here follows a quick snapshot of how is everything scheduled.

Senior Artist after completed training. Extrapolation based on several references.
David Legault # Senior 3D Environment Artist @ Ubisoft Montreal.

1st Week

A summarized version of the PBR guide is provided with the most important guidelines.

PBR condensed Theory
Graph’s layout best practices

Senior Artist result after the 1st week. One of the 3 base material reference targets.
Even the most simple materials are not that easy to make tangible.

2nd Week

Detailed use cases and various important tips and tricks for very common tasks through live demos.

Live review from the first week practices
First complex volume : metro tile
Second Free of choice reference

Senior Artist result after the 2nd week.
Montreal Metro tile, almost perfect, with minor graph and PBR authoring adjustments.

Senior Artist result after the 2nd week.
Free reference choice. Almost perfect, with minor graph and PBR authoring adjustments.
David Legault # Senior 3D Environment Artist @ Ubisoft Montreal.

3rd Week

Last complex Mineral manmade and/or Natural soil and/or Metal panel

Live review from the second week practices

Fully procedural production ready textures done at the end of the training’s first part.

Senior Artist result after the 3rd week.
Free reference choice. Perfect on every aspects considering it’s a 2K map limitation.
David Legault # Senior 3D Environment Artist @ Ubisoft Montreal.

Senior Artist result after the 3rd week.
Free reference choice. Perfect on every aspects considering it’s a 2K map limitation.
Scott Johnston # Outsource Team Lead @ Bethesda Games Studio Montreal.

Senior Artist result after the 3rd week.
Free reference choice. Perfect on every aspects considering it’s a 2K map limitation.
David Legault # Senior 3D Environment Artist @ Ubisoft Montreal.

Senior Artist result after the 3rd week.
Free reference choice. Perfect on every aspects considering it’s a 2K map limitation.
Thomas Didier # Principal Lighting Artist @ Respawn Entertainment Montreal.

4th Week

Optional second part going through more technical aspects

Exposing parameters
Graphs dependencies
FXMaps and node programming.